We began a test to increase the amount of server memory available to creators, enabling creators to create experience that can support more content and more players. We updated our genres to allow creators to more accurately pick the genres that fit their game, and help users find specific genres that they’re interested in. Creators now have access to Assistant, that can help auto-complete and edit scripts, insert objects into experiences, and more to help creators build faster. “Top Playing Now” is a new experience sort that offers a real-time view of the most popular experiences on Roblox based on concurrent users. We announced our Cube 3D platform, and launched it’s first capability that allows creators to generate objects in Studio.
We launched V2 of our open-source voice safety classifer that introduces seven new languages and now has capabilities to allow for human labeling and fine-tuning. We improved Assistant’s capabilities to allow for script review and iteration, AI-powered debugging, and other quality-of-life improvements. From seamless avatar shopping to earning from in-experience purchases, we make it easy for anyone to participate in our virtual economy.
We started to roll-out automatic occlusion culling, improving performance by only rendering objects that are immediately in the player’s line-of-sight. Material generator moved out of beta to full release, enabling creators to utilize generative AI to create materials based on prompts. We began automatically archiving items in Marketplace that don’t comply with our Terms of Use or Community Standards to help maintain a healthy Marketplace without penalizing creators. Eligible creators can now run price tests to find the best price is for each of their in-game products, helping creators grow revenue without sacrificing user engagment.
Conversely, the age group with the lowest population is 80 and over, with 50 individuals. The Audio API empowers developers with unparalleled control over audio, particularly voice, accelerating communication and connection. We removed obsolete code and deferred initialization where possible resulting in improved start up times ~15% across devices. We increased the visibility of Sponsored Experiences and introduced genre and country-level targeting, enabling advertisers to optimize their campaigns and reach their audience.
Every day, millions of people come to Roblox to create, play, and connect with each other in experiences built by our global community of creators. We expanded publisher eligibility for Immersive Ads and launched Brand Suitability controls, which allows advertisers to choose between eligible categories of experiences to show their Immersive Ads. This API helps creators integrate with third-party tools to build powerful workflows, enabling more flexibility over their Roblox creation. All experiences regardless of when they were created will be eligible to offer subscriptions, as long as the creator has an ID or phone-verified account. We launched Rights Manager that enables rights holders to protect their IP by requesting the removal of infringing content or assets.
The household population of Roxas City in the 2015 Census was 166,210 broken down into 37,816 households or an average of 4.40 members per household. The population of Dayao grew from 2,490 in 1990 to 5,211 in 2020, an increase of 2,721 people over the course of 30 years. The latest census figures in 2020 denote a positive annualized growth rate of 1.90%, or an increase of 446 people, from the previous population of 4,765 in 2015. The household population of Dayao in the 2015 Census was 4,765 broken down into 1,123 households or an average of 4.24 members per household. Join brands and artists already forging deep connections with a global audience on Roblox. We expanded profiling capacity with new features in our Script Profiler to help creators.
According to the 2015 Census, the age group with the highest population in Roxas City is 15 to 19, with 17,451 individuals. Conversely, the age group with the lowest population is 80 and over, with 1,746 individuals. Roxas City, formerly known as Capiz, is a coastal component city in the province of Capiz. According to the 2015 Census, the age group with the highest population in Dayao is 15 to 19, with 503 individuals.
We made it easier to merchandise items on Marketplace by improving lighting, and situating items in context. Eligible players who are over 18 years old can now gift and request Robux to and from other eligible players. Our goal at Roblox is to build the safest and most civil online platform, where everyone is empowered to create, learn, share, and thrive.
We introduced ban functionality as our first step to empower Community Owners to manage their groups; allowing them to remove members who aren’t following the Community’s rules. Users are now able to customize and design Avatars within experiences, and add them directly into their inventory. Experiences that were recently updated or have an active event now benefit from increased discoverability and helps users find the latest content on Roblox.
We’re giving creators 90% of revenue on plug-in sales which are now priced in real-world currency. We made improvements to physics on our platform, enabling more accurate interactions between fluids and forces. We improved Roblox Studio’s assistant functionality, expanding where AI generated scripts can be inserted in experiences. We rolled out video ads, enabling all advertisers to publish an immersive video ad on the platform.
We launched the beta of the text generation API that enables creators to implement LLM-powered gameplay mechanics. We made the algorithm powering our ‘Recommended for You’ sort transparent, giving creators more insight into how they can improve their experiences’ discoverability on Roblox. The population of Roxas City grew from 21,472 in 1903 to 179,292 in 2020, an increase of 157,820 people over the course of 117 years. The latest census figures in 2020 denote a positive annualized growth rate of 1.51%, or an increase of 12,289 people, from the previous population of 167,003 in 2015.
Creators who meet a set of eligibility requirements can now upload sound effects that are 10 seconds or less and pass a moderation verification. We improved our Constructive Solid Geometry system, making dynamic mesh interactions in experiences more performant. We introduced a curated sort of Marketplace assets, recommending items to people on Roblox. We integrated the ban API into our Creator Hub, making it easier for devs to ban or unban users from their experience.
We added optimization mode, allowing people on Roblox to select whether they want to optimize for performance, quality, or a balance of the two. We enabled users under the age of 13 to correct their age if necessary to ensure they’re engaging with content most appropriate for their age. We gave creators the ability to archive past Marketplace items without reaching out to Roblox for assistance, allowing them to better maintain their catalog of available items. Avatar creators can now merchandise and sell entire avatars on Marketplace; previously, they were only able to sell individual items. Creators can now enable automatic occlusion culling, saving performance by not rendering objects aren’t in the player’s view. Everyone on Roblox can now filter their charts by device and country, to help them find the right experiences and games.
Creators can now offer region-specific pricing afrodite casino for their passes, helping users from lower-spend regions participate into their economy more frequently. We found that creators who use Regional Pricing have 26% more paying users in their experience. The city has a land area of 95.07 square kilometers or 36.71 square miles which constitutes 3.66% of Capiz’s total area. This represented 22.27% of the total population of Capiz province, or 2.25% of the overall population of the Western Visayas region.
We introduced two new experience templates with premade functionality enabling creators to customize and build their vision faster. Creators can now manage groups of people they’re working with directly in Creator Hub, improving how creators collaborate on Roblox. We enabled creators to measure where and when people in their experiences make purchases, allowing them to optimize their monetization.
We made it easier for creators to test their experiences across different consoles by enabling emulation of touch controls & platform-specific gamepads. The Captures APIs allow creators to include pre-set moments within experiences where a screenshot is automatically taken for users to save, share, or delete the screenshot. We opened up creation of marketplace assets on the platform, allowing people who meet a standard set of eligibility requirements to create and sell assets on the platform. We made it easier for creators to get the word out about in-experience events by enabling custom thumbnails & notifications for people who engage with their experience. Creators can now enable editing of both mesh and image objects for their players, enabling more customization within their experiences and games for players.

